Nastenka / Message Board Pomoc / Help Virtual/SysHelp Quake Cheat codes, the story, level list, hacker's notes, you found a secret area! Cheat Codes Tap the ~ key to enter the console mode: GOD God mode FLY Fly mode KILL Player suicides SKILL Easy (0), Normal (1), Hard (2), Nightmare (3) FOV Field of view from 10 to 170 NOCLIP No clip (walk through walls) NOSOUND Sound effects on (0) or off (1) NOTARGET Monsters cannot see you until you attack CROSSHAIR Enables (1) or disables (0) crosshair STOP Stop recording a demo RECORD Start recording demo PLAYDEMO Start playing a demo STOPDEMO Stop playing a demo MAP Load a map name NOEXIT Enable (0) or disable (1) exit -- death trap RESTART Restart the current game SAMELEVEL Exit to the next (0) or current (1) level TIMELIMIT End the level if number <= minutes CHANGELEVEL Continue game on a new level QUIT Quit the game without confirmation VERSION Version and date of the game REGISTERED Consider game shareware (0) or full version (1) IMPULSE 9 All weapons, full ammo, silver and sold Key IMPULSE 11 Rune IMPULSE 255 Quad Damage GIVE 1 Axe GIVE 2 Shotgun GIVE 3 Double-barrelled Shotgun GIVE 4 Nailgun GIVE 5 Super Nailgun GIVE 6 Grenade Launcher GIVE 7 Rocket Launcher GIVE 8 Thunderbolt GIVE C Number of cells (displays # MOD 256) GIVE H Number of health (displays last 3 digits of #) GIVE S Number of shells (displays # MOD 256) GIVE N Number of nails (displays # MOD 256) GIVE R Number of rockets (displays # MOD 256) Number for ammo may be unlimited. Number for health ranges from 0 to 32767, greater value results in a death-like state. The Story Background You get the phone call at 4 AM. By 5:30 you're in the secret installation. The commander explains tersely: "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him... or it... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. The House of Chthon (shareware version) As the corpse of the monstrous entity Chthon sinks back into the lava whence it rose, you grip the Rune of Earth Magic tightly. Now that you have conquered the Dimension of the Doomed, realm of Earth Magic, you are ready to complete your task in the other three haunted lands of Quake. Or are you? If you don't register Quake, you'll never know what awaits you in the Realm of Black Magic, the Netherworld, and the Elder World! The House of Chthon As the corpse of the monstrous entity Chthon sinks back into the lava whence it rose, you grip the Rune of Earth Magic tightly. Now that you have conquered the Dimension of the Doomed, realm of Earth Magic, you are ready to complete your task. A Rune of magic powers lies at the end of each haunted land of Quake. Go forth, seek the totality of the four Runes! The Dismal Oubliette The Rune of Black Magic throbs evilly in your hand and whispers dark thoughts into your brain. You learn the inmost lore of the Hell-Mother; Shub-Niggurath! You now know that she is behind all the terrible plotting which has led to so much death and horror. But she is not inviolate! Armed with this Rune, you realize that once all four Runes are combined, the gate to Shub-Niggurath's Pit will open, and you can face the Witch-Goddess herself in her frightful otherworld cathedral. Chambers of Torment The charred viscera of diabolic horrors bubble viscously as you seize the Rune of Hell Magic. Its heat scorches your hand, and its terrible secrets blight your mind. Gathering the shreds of your courage, you shake the devil's shackles from your soul, and become ever more hard and determined to destroy the hideous creatures whose mere existence threatens the souls and psyches of all the population of Earth. Azure Agony Despite the awful might of the Elder World, you have achieved the Rune of Elder Magic, capstone of all types of arcane wisdom. Beyond good and evil, beyond life and death, the Rune pulsates, heavy with import. Patient and potent, the Elder Being Shub-Niggurath weaves her dire plans to clear off all life from the Earth, and bring her own foul offspring to our world! For all the dwellers in these nightmare dimensions are her descendants! Once all Runes of magic power are united, the energy behind them will blast open the Gateway to Shub-Niggurath, and you can travel there to foil the Hell-Mother's plots in person. Now, you have all four Runes. You sense tremendous invisible forces moving to unseal ancient barriers. Shub-Niggurath had hoped to use the Runes Herself to clear off the Earth, but now instead, you will use them to enter her home and confront her as an avatar of avenging Earth-life. If you defeat her, you will be remembered forever as the savior of the planet. If she conquers, it will be as if you had never been born. Shub-Niggurath's Pit Congratulations and well done! You have beaten the hideous Shub-Niggurath, and her hundreds of ugly changelings and monsters. You have proven that your skill and your cunning are greater than all the powers of Quake. You are the master now. Id Software salutes you. Level List The Beginning: START Introduction (Welcome to Quake) 0 0 John Romero Dimension of the Doomed: E1M1 The Slipgate Complex 42 6 John Romero E1M2 Castle of the Damned 42 3 Tim Willits E1M3 The Necropolis 65 3 Tim Willits E1M4 The Grisly Grotto 59 3 Tim Willits E1M8 Ziggurat Vertigo 34 2 American McGee E1M5 Gloom Keep 60 5 Tim Willits E1M6 The Door To Chthon 31 4 American McGee E1M7 The House of Chthon 21 0 American McGee The Realm of Black Magic: E2M1 The Installation 46 7 John Romero E2M2 The Ogre Citadel 48 3 John Romero E2M3 The Crypt of Decay 54 4 John Romero E2M7 The Underearth 78 2 Tim Willits E2M4 The Ebon Fortress 78 4 John Romero E2M5 The Wizard's Manse 61 2 John Romero E2M6 * The Dismal Oubliette 85 2 John Romero The Netherworld: E3M1 Termination Central 67 5 John Romero E3M2 The Vaults of Zin 47 3 American McGee E3M3 The Tomb of Terror 47 2 American McGee E3M4 Satan's Dark Delight 47 4 American McGee E3M7 * The Haunted Halls 42 4 American McGee E3M5 The Wind Tunnels 50 4 Tim Willits E3M6 * Chambers of Torment 73 2 McGee & Willits The Elder World: E4M1 The Sewage System 56 4 Tim Willits E4M2 * The Tower of Despair 43 5 Sandy Petersen E4M3 The Elder God Shrine 105 3 Sandy Petersen E4M4 The Palace of Hate 87 5 Sandy Petersen E4M5 * Hell's Atrium 98 4 Sandy Petersen E4M8 * The Nameless City 88 4 Sandy Petersen E4M6 * The Pain Maze 84 4 Sandy Petersen E4M7 * Azure Agony 88 9 Sandy Petersen The End: END * Shub-Niggurath's Pit 25 1 John Romero The Deathmatch Arenas: DM1 Place of Two Deaths 0 0 Tim Willits DM2 Claustrophobopolis 0 0 American McGee DM3 The Abandoned Base 0 0 John Romero DM4 The Bad Place 0 0 American McGee DM5 The Cistern 0 0 Tim Willits DM6 The Dark Zone 0 0 Tim Willits Hacker's Notes Monsters: rottweiler, rotfish, grunt, enforcer, knight, death knight, zombie, scrag, ogre, spawn, fiend, vore *, shambler, Chthon, Shub-Niggurath Weapons: axe, shotgun, double-barrelled shotgun, nailgun, super nailgun, grenade launcher, rocket launcher, thunderbolt Charge: shells, nails, rockets, cells Armor: (green/yellow/red) armor Keys: silver key/runekey/keycard, gold key/runekey/keycard Rest: (15/25/100) health, ring of shadows, pentagram of protection, biosuit, quad damage, rune All levels are safe (the player is not attacked after he entered the level or fired a weapon at the starting point to draw the attention of the monsters) except "Castle of the Damned" (shot by a Grunt), "The Ogre Citadel" (slashed by a Knight), "The Crypt of Decay" (destroyed by an Ogre), "Termination Central" (blasted by an Enforcer), "The Tomb of Terror" (destroyed by an Ogre), "The Elder God Shrine" (eviscerated by a Fiend), and "Hell's Atrium" (joins the Zombies). (Found within QUAKE.EXE:) If you quit now, I'll throw a blanket-party for you next time! Um, Asmodeus dislikes his children trying to quit. Press Y to return to your Tinkertoys. If you press Y to quit, I will summon Satan all over your hard drive! Press Y to quit like a big loser in life. Press N to stay proud and successful! Man, I oughta smack you for trying to quit! Press Y to get smacked out. Do I need to bust your face open for trying to quit? Milord, methinks that thou art a lowly quitter. Is this true? Are you gonna quit this game just like everything else? (Found within PAK0.PAK:) Player... was telefragged by someone; discharges into the water; tries to put the pin back in; becomes bored with life; checks if his weapon is loaded; was ax-murdered by someone; chewed on someone's boomstick; ate 2 loads of someone's buckshot; was nailed by someone; was punctured by someone; eats someone's pineapple; was gibbed by someone's grenade; rides someone's rocket; accepts someone's discharge; sleeps with the fishes; sucks it down; gulped a load of slime; can't exist on slime alone; burst into flames; turned into hot slag; visits the Volcano God; was shot by a Grunt; was eviscerated by a Fiend; was mauled by a Rottweiler; was fried by a Dragon; was blasted by an Enforcer; was fed to the Rotfish; was slain by a Death Knight; was slashed by a Knight; was destroyed by an Ogre; became one with Shub-Niggurath; was exploded by a Vore; was smashed by a Shambler; was slimed by a Spawn; was vomited on by a Vomitus; was scragged by a Scrag; joins the Zombies; blew up; was squished; fell to his death; was spiked; ate a lavaball; tried to leave; died PAK0.PAK contains data for the first episode levels, PAK1.PAK contains data for the rest. Each level sections begins with a string "message" followed by the level name. You found a secret area! START Introduction (Welcome to Quake) "This hall selects EASY skill" as you enter the skill gate to your left. "This hall selects NORMAL skill" as you enter the skill gate in front of you. "This hall selects HARD skill" as you enter the skill gate to your right. (*) Jump into the pool and back off underneath the platform. You enter a small niche with red armor in Deathmatch. Drop through the water on a beam of wood. Enter the hallway. "This passage selects a NIGHTMARE skill!" It leads to the Shub-Niggurath's Pit in Deathmatch. "The Well of Wishes awaits in The Crypt of Decay!" as you shoot a button near the skill gate. "This is the first episode: Dimension of the Doomed The mystical past comes alive..." as you go for the first episode. "Walk into the Slipgate to start playing Quake!" as you approach the slipgate. "This is the shareware version. Please register! Call 1-800-idgames today!" as you approach the slipgate in the shareware version. "The Doomed Dimension has been completed!" after you finish the first episode. "For registered users only! Play episode 1 then call 1-800-idgames" if you try to play higher episodes in the shareware version. "This is the second episode: The Realm of Black Magic Ancient castles and strange beasts ahead..." as you go for the second episode. "The Realm of Black Magic has been completed!" after you finish the second episode. "This is the third episode: The Netherworld Primal fear in a strange dimension..." as you go for the third episode. "The Netherworld has been completed!" after you finish the third episode. "This is the fourth episode: The Elder World Your worst nightmares come true..." as you go for the fourth episode. "The Elder World has been completed!" after you finish the fourth episode. "Shub-Niggurath awaits you..." after you finish all four episodes. (*) The slipgate to the Dimension of the Doomed will be blocked with a plate after you finish the first episode of the registered version. Use the FLY cheat code to fly over the plate (does not work with the NOCLIP cheat code), and you will get the message that you are playing the shareware version of the game. E1M1 The Slipgate Complex (1) The ledge with flashing lights near the start. "You can jump up here..." (displays on EASY and NORMAL skill.) There are two red marks. "Shoot this secret door..." You get the shells. (*) The metal construction opposite (1). "You can jump across..." (displays on EASY and NORMAL skill) for shells and green armor. It is accessible from (2). (2) 100 health and a door in a cavern which the river flows into. "This door opens elsewhere..." in the room with two CO crates near the exit slipgate. Ride the lift up. (3) Enter the room past the first bridge and go right. Walk behind the pillar, shoot the globe texture on it and a platform will take you up on a ledge. Shoot the another globe texture and door will open, leading to quad damage. Or walk the bridge over the pool of slime, turn right and shoot the rusty door. (4) Shoot the red target from the bridge over the slime pool to open a secret door nearby, hiding a double-barrelled shotgun. (5) 100 health inside the huge metal cube near the third switch. Run and jump from the switch to the lowest stair on the cube. (6) Take the biosuit near the entrance to the exit passage, and jump into the slim lake. There is a tunnel leading to 15 health, 25 health, yellow armor and a slipgate to the room with the globe texture pillar. "You must press the three buttons..." before you reach the passage to the exit. "Only 2 more to go..." "Only 1 more to go..." "Sequence completed!" after you press them. "Walk into the slipgate to exit." when you reach it. E1M2 Castle of the Damned (1) From the start, jump into the water. There are nails under the bridge. Shoot the light green spot on the wall, and swim through the tunnel to a secret area with shells and 25 health. Or jump from the bridge with red stained glass windows above, and swim into the tunnel opposite the window. (2) Jump into the water at the stairs with the yellow armor accessible after shooting a red switch. A wall opens, revealing nails, 25 health and a slipgate to 25 health and green armor. "This door is opened elsewhere..." after you get the silver key. (*) Nails and 25 health under the bridge to the silver key. (3) Push the plate of stone below the torch in the hall with the chessboard floor to reveal quad damage. "Pass through the arch to exit..." at the end of the level. E1M3 The Necropolis "Shoot the button!" (displays on EASY skill) before you get crushed by the ceiling. (1) Ring of shadows at the end of an underwater tunnel accessible at the dark spot on a wall in the lake with the gold key. (2) Rockets and 25 health behind a secret door under the alcove at the bridge near the the spiral staircase. (3) Kill the ogres on the platforms to remove the bars blocking the yellow armor, and shoot the wall behind it to reveal a slipgate to the platforms with rockets. Jump as you enter the slipgate. E1M4 The Grisly Grotto (1) "Only 1 more to go..." "You found a secret area!" with a yellow armor after you shoot the two red switches. (2) Rockets within a small opening in the lake. "This door is opened elsewhere..." after pushing a pentagram switch. (3) "There are more to go..." "Only 3 more to go..." "Only 2 more to go..." "Only 1 more to go..." "Sequence completed!" Two openings are revealed. One contains nails, 25 health and a switch. "Only 1 more to go..." The other one contains a switch only. "A secret cave has opened..." in the lake. There is a grenade launcher, 25 health and a slipgate to the secret level. E1M8 Ziggurat Vertigo (1) Get the pentagram of protection in front of the the ziggurat, and step aside into the lava. Swim beneath the bridge, and emerge in a room with 25 health, quad damage and a slipgate to the start. (*) Nails on a platform behind the ziggurat. "These bars are opened elsewhere..." after pushing a Q switch. "This door is opened elsewhere...", too. (2) Nails behind a secret door in the passage behind the silver runekey door. E1M5 Gloom Keep (1) Nails and 100 health in the tunnel under water. (2) On your way to the gold key, jump under the torch opposite a small window to reveal a yellow armor in a secret room nearby. (3) Enter the slipgate to the gold key from the other side to reach shells, nails, quad damage and another slipgate to the gold key. (4) Shells and yellow armor on the balcony in the corner. Jump across to the ledge from the banister of the stairway. Run along the ledge and jump across to the balcony. (*) On your way to the silver key, step onto a pentagram switch on the bridge with pushing beams, and jump from the bridge. There are shells, 25 health in a passage opened by the switch, and a slipgate to the start of the bridge. (5) Green armor and a slipgate to the silver key door behind a secret door opposite the exit slipgate. E1M6 The Door To Chthon "This door is opened elsewhere." after pushing a large Q switch. (1) Shoot the red Q switch near the ceiling in the room near the large Q switch, and ride up the lift onto air ducts. Jump onto a ledge with quad damage. "Sequence completed!" after you kill the ogres in the hallway with the moving spiked wall. (2) A slipgate behind the moving spiked wall leads to super nailgun and nails. (*) From (2), you can jump to the three-windowed dark room with nails and 100 health. "These bars are opened elsewhere..." after you get the silver runekey. (3) "Your way has been lit..." after you get the silver runekey. Enter the room behind the zigzag path and press the Q switch. Shoot the red button on the pillar to lower the stairs, revealing rockets. (4) Wait in (3) until the stairs rise and reveal a slipgate leading to 100 health. "This door is opened elsewhere." after stepping on a large Q switch. "This door is opened elsewhere." after pushing a large Q switch. E1M7 The House of Chthon (*) Run over the side buttons to lower the electrodes, then step onto the main button to hurt Chthon. Do it once on EASY skill or three times on harder skills. (*) There are 20 shamblers killed after completing the level. E2M1 The Installation "This barrier opens elsewhere..." after you pass the red arrow nearby. (1) In the corner of the large pool is a small tunnel leading up to red armor. (D) The niche with nails near (1) will teleport you onto the ledge above the pool. (2) Metal stairs under the blinking light in the gold key room lead to tiny platform with 100 health behind the fake wall. (3) Jump into the water in the gold key room and follow one of the tunnels to ammo, health and a slipgate to the bridge near the gold key room. (4) Shoot the grate in the pool near the gold key door. Swim down and shoot the other grate three times. Get the biosuit and surface. There is Grenade Launcher, health, and a slipgate to the silver key. (5) Three shots into the grate open room with Pentagram of Protection in (4). (6) The metal bar structure has a tall opening. Jump through it and get yellow armor. (7) When you exit (6), run over the lift into the room behind it and shoot the wall to get Quad Damage. E2M2 The Ogre Citadel "Shoot the buttons..." (displays on EASY skill) to enter the castle. (1) 100 health in the moat in front of the castle. (2) Dark entrance at the end of the moat river leads to Grenade Launcher and a door into the level. (3) Jump through the window opposite the other window. You will find yellow armor, 100 health and a slipgate to the window. E2M3 The Crypt of Decay "This door opens nearby..." by pushing the large pentagram switch. (1) There is a room with red armor and a slipgate in the water. (2) 100 health behind the secret door in the chamber with the torch near the gold key. Yellow armor is in the water. "The portal lies beyond..." (3) Rockets on the platform near the gold key door. Kill all the zombies. (4) Shoot the red button on the ceiling at the end of the hallway opposite the exit arch. Jump onto the step and enter the hidden room. Inside is 100 health. Press the button. "The underwater barrier is lowered..." (*) Go back to the bridge and jump onto the ledge with Quad Damage. Follow the tiny ledge to the tunnel with health. "Welcome to the Well of Wishes!" At the bottom is Pentagram of Protection and Biosuit. "The Dopefish Lives!" Walk into the small passage and the wall will open, leading to the slipgate to the secret level. E2M7 The Underearth "Go for a swim first..." before you can open the exit gate. (*) Shoot the two devil faces as you emerge from the water. (*) 2 25 health in the tunnel under the slime. (*) Shoot the devil face near the 100 health. (1) Push the stone plate on the wall to the right of the bar blocking the Quad Damage to get it. (*) Biosuit and nails in the slime behind the gold key door. (2) Red armor below the surface in the corner of the slime pond. Push the pentagram switch in the opposite corner to escape from the pond. "This door is opened near by..." You have to push the other pentagram switch. (*) Shoot the devil face behind the door opened near by. (*) Shoot the devil face at the bridge over the slime canal. "Only 3 more to go..." "Only 2 more to go..." "Only 1 more to go..." "Sequence completed!" in the room with 4 pentagram switches. (*) Shoot the last two devil faces behind the room with pentagram switches. Shoot the wall in the right indentation in the hallway with flashing lights to reveal a room with initials TC and TW and a Raven texture from the series of Doom levels made by Theresa Chasar and her brother Tim Willits (designer of this level). You have to shoot all seven devil faces on your way to this hallway to make this secret accessible. "Only 1 more to go..." "Sequence completed!" and you can exit the zombie cellar. The four devil faces in the cellar have nothing to do with the secret mentioned above. E2M4 The Ebon Fortress "I don't think so..." (1) Shells, nails, yellow armor and quad damage in the water near the island. "These bars open elsewhere..." You have to push a large pentagram switch. (2) Rockets and 100 health behind a secret door at the end of the downgoing ramp. (3) Pentagram of protection behind a secret door at the end of the wooden ledge. (4) Red armor and biosuit in the small slime pool near the silver key. (*) Omit the silver key door, and follow the path. The bridge is risen. Go to the very edge, then go back, and shoot the revealed red switch from one of the windows opposite the silver key door to lower the bridge, giving you access to nails, 100 health and quad damage. "This barrier opens elsewhere..." You have to shoot a red switch. "Shoot the switches..." before you can exit the level. "Only 2 more to go..." "Only 1 more to go..." "Sequence completed!" as you shoot the switches. E2M5 The Wizard's Manse (1) The stone pillar has an opening in the water, leading to shells. (2) Shoot the wall without the metal decoration near the gold key. It will open, revealing red armor, and Quad Damage down there. (*) A tunnel in the slime pool leads to ammo and health. "These bars open elsewhere..." by pushing the pentagram switch to access the travel cage. E2M6 The Dismal Oubliette "A bridge has been raised." as you unlock the starting room. (*) 25 health in the water outside the starting room. "The bar has been drawn..." after you push the pentagram switch. (1) Quad Damage in the pool behind the bar. "The center bridge has changed..." after you reach the end of the platform behind the bar. "This door opens elsewhere..." after getting the gold key. "The second floor is accessible..." after you push the pentagram switch on the first floor. (2) Nails, rockets, 100 health and Pentagram of Protection behind a secret door near the split in the hallway on the second floor. "The third floor is accessible..." after you push the second pentagram switch on the second floor. "The center bridge has changed..." after pushing down the pentagram bar behind the gold key door. (D) The room with the central column has a red switch on the ceiling. Shoot it to lower the floor and finish the level. "You must grab the Black Magic Rune!" before you can exit the level. E3M1 Termination Central (1) From the start, walk to where the path splits. Go left and shoot the darker wall under the bridge. It will open, revealing red armor. (*) The slime pool under the stairs has two openings. The right one eventually leads to a hidden lift to the shells and 25 healths. You can access it from the platform with 100 health in (3). (2) From the platform with a pillar in the centre, jump down between two sets of stairs. There is yellow armor, rockets, 25 health and a lift to two boxes of shells. (3) From the platform (2), jump into the slime and swim through the tunnel. There are 25 healths, rockets, nails and a slipgate to blue armor, 100 health and another slipgate to the start. (4) From the platform (2), continue your search until you find a lift. In front of it, jump to the dark ledge on your left. It leads to Quad Damage. (5) Climb up to the very top of the metal boxes in front of the golden door. Shoot the wall without the lights and it will open. There is 100 health beyond. E3M2 The Vaults of Zin (1) 100 health in the shallow lava pit near the silver runekey door. "This door is opened elsewhere..." by pushing a large Q switch. (*) Quad Damage behind a secret door with skull in the room with the central button surrounded by lava. "This door is opened elsewhere..." by pushing a large Q switch. (2) Ring of shadows behind a secret door in the lower right area of the large crucifixion texture. "This door is opened elsewhere..." by pushing a large Q switch. (3) Slipgate to shells, rockets and 3 25 health behind a secret door opposite the Q switch in the room with the crucifiction texture. "Walk through the rune gate to exit the level" in the last room. "This door is opened elsewhere..." 4x (3) Shoot the wall opposite the button in the room with the large crucifixion. Enter the slipgate to health and ammo. E3M3 The Tomb of Terror "This door is opened elsewhere..." 2x (1) Walk up the stairs above the lave after activating the button on the floor. Turn right and shoot the red button. Enter the slipgate to red armor. (2) 100 health at the bottom of the small river. E3M4 Satan's Dark Delight "This door is opened elsewhere..." 6x (1) Walk up an upgoing ramp and turn around. Shoot the green light and steps will come out of the wall. They lead to 25 health and ammo. (2) From the moving platform, jump onto the platform with health. A wall will open, revealing 25 and 100 health, yellow armor, nails, cells and Quad Damage. (3) Pentagram of Protection behind the secret door in room (2). Shoot all the small lights at the bottom of the wall. (4) From the area with moving platform, ride a lift up to new room. Shoot the green light on the ceiling to reveal Pentagram of Protection. (*) The air tube beneath the tall staircase leads to the secret level slipgate. E3M7 The Haunted Halls "This door is opened elsewhere..." 4x (1) Shoot the bloody grate in the room with the bridge over lava. It will reveal Quad Damage. (2) Step on the lift in that room and back off. Jump into the hole under the lift. There is 100 health and a slipgate to the room. (3) Shoot the red button on the ceiling in the room with lava river near the exit. A wall will open, revealing 100 health, yellow armor and Quad Damage. (4) Jump from the bridge above the lava river onto the three curved bars. A wall will open, revealing Pentagram of Protection. E3M5 The Wind Tunnels "Jump up here...." as you walk underneath the air tube at the start. "This air tube is sealed..." 3x "These bars are opened elsewhere..." "These bars seal your fate..." 2x (1) Enter the first main air tube. Go up the stairs, right, then left. In the corner is a small hole in the ground. Jump down to reach ammo and slipgate to Quad Damage. (2) Enter the second main air tube. Jump into the water and find the small room with Rocket Launcher, health and ammo. (3) Enter the third main air tube. Walk to the far side of the huge pit and face the entrance. Shoot the red button to reveal biosuit, health and ammo. (4) Nails and a slipgate to the main air tubes underneath a rusty metal plate in the floor in fron of the exit slipgate. E3M6 Chambers of Torment "This door is opened elsewhere..." "These bars are opened elsewhere..." 2x (1) Shoot the red button on the ceiling in the room with the silver key. It will open a passage with yellow armor, 25 health and Quad Damage. (2) Ride the lift near the gold key door up. Shoot the red button. It allows you to jump off the lift onto the metal construction with ammo and health. E4M1 The Sewage System "This flood gate is closed..." 3x "You have opened the flood gates...." (1) Ride the lift up, turn right and shoot the wall. Inside is yellow armor and Quad Damage. (2) Run up the ramp behind the gold key door and hit the green light with your head. It opens the door to 100 health and Quad Damage. (3) The red target near the balcony which the exit slipgate is visible from. Shoot it and nails with slipgate to the gold key door reveal nearby. (4) Small room with health and ammo in the ceiling of the large flooded room leading to the exit. E4M2 The Tower of Despair (1) "The window is key to a secret." Shoot it. Press the dagger. "You opened the cages!" You get a double-barrelled shotgun and shells. (2) From (1), walk down the hall to the right. Shoot the wall at the end. It will open, revealing nails and Ring of Shadows. (3) In (2), wait for the door to close. Press the dagger, go out and jump into the revealed ramp. You will land on a beam of wood with shells and blue armor. (4) Jump onto the beam of wood in the room with red stained glass. Find the stone ledge and jump from the beam onto it. Jump down onto 100 health. (5) Jump onto the platform hanging from the ceiling. Shoot the red window and jump into it. Shoot the wall right of the barred opening in the floor. It leads to health. "Are you sure you want to exit? You left something important behind" E4M3 The Elder God Shrine "You must shoot the window to open this door." at the start. "This door is opened elsewhere." by pushing a pentagram switch and by killing a scrag. "The door has opened." (*) Nothing behind the pair of stained glass windows near the water pool (scrags were there). (1) 25 health behind the pair of stained glass windows near the silver key door. (2) Double-barrelled shotgun, shells, nails, green armor and quad damage revealed after lowering floor by pushing a pentagram switch. (3) The slipgate beneath the lift in (2) leads to nails, rockets, 25 health and red armor. "Are you sure you want to leave now? You left something important behind." if you do not discover all the secrets. E4M4 The Palace of Hate (1) Shoot the dagger symbol opposite the red stained glass. The red window will open, revealing Pentagram of Protection. (2) "You have found a healing pool!" You receive 25 health seven times. "You have drained the healing pool of all its power." (3) Go up the stairs behind the healing pool, step onto the lift on your right, back off and jump down. You will find red armor. (4) There is a long hallway with a guillotine at one end. Walk to the other end where are nails. Two walls will lower, one of them is a lift. Ride it up. A wall will open, revealing Quad Damage and slipgate to the point behind the guillotine. (5) Take Pentagram of Protection near the silver key, shoot a grenade into the small hole beneath the slipgate, step on it and jump right before it explodes. It blasts you to the Ring of Shadows. "Are you sure you want to exit now? You left something important behind." E4M5 Hell's Atrium (1) Step on the button in the middle of the room behind the gold key door. Step onto the lift. Shoot the red button. Walk across the bridge to reach ammo, health, 100 health and Quad Damage. (*) From the room with (1), go up the stairs and go left. Shoot the bright window. The opposite wall will open, revealing nails and Ring of Shadows. The wall is already opened on EASY skill. (2) Enter the room with four stained glass windows and step on the button on the floor that opens the windows. Enter the niche in front of you and shoot the wall with the stone texture rotated 90 degrees from the other walls. Ride the lift up and jump into the slime for yellow armor and Pentagram of Protection. (3) From the platform in (2), walk around the room to your right, jumping between ledges. Eventually you will come to a stone hall with cells. (4) From (3), walk onto the stone support on your left. Jump onto the support on your right. Keep jumping until you reach the last support. Then, jump onto the support around the corner. There are two energy cells. Or stand in front of a torch holder between the supports with the cells. Run to the holder, jump at the top of it, then quickly jump onto one of the supports. Maybe the hardest reachable secret. (*) Do not use the silver key to activate the brigde over lava because a wall covers the slipgate to the secret level. Jump across the supports in the lava to reach the other side. The slipgate is behind the silver key door. "Are you sure you want to exit now? You left behind something important." E4M8 The Nameless City (1) Jump and press the button on the wall. A hallway opens on your right. At the end is a hole leading to red armor. (*) Jump onto the ledge right beneath the edge of the deep pit. Shoot the rusted door to reveal ammo. (2) Health, ammo and Quad Damage in the dark ledge inside the pit. (3) 25 health and cells behind the gold key door. (4) 100 health beneath the bars behind the silver key door. E4M6 The Pain Maze (1) Press the button on one of the four blue pillars. A wall opens nearby. Ride the lift up to find health, shells, nails and cells. "Only 3 more to go..." "Only 2 more to go..." "Only 1 more to go..." "Sequence completed!" You get the gold key. "An unholy altar! Shoot it repeatedly!" "The altair has been defiled." You get the silver key then. This does not work in Deathmatch. (2) Enter the pool of water, swim a few feet, then emerge into a room with the thunderbolt, 2 rockets and a biosuit. (3) Nails, 2 cells and pentagram of protection behind a secret door under the platform with the gold key button. (4) Shoot the stained glass on the ceiling from the wooden beam near the red armor to rise the beam and reach the cells and armor. "Shoot the unholy altar to open this door." "You have defiled the altar!" at the exit. "Are you sure you want to exit now? You left something important behind." E4M7 Azure Agony (1) You will fall into slime after taking a certain Quad Damage. Enter the slipgate around a corner to the room with red armor, nails, rockets and cells. (2) Push the wooden button in the pool with red stained glass overhead. "A secret lurks in the hall of red brick." Go back there for rockets and cells. (3) Jump into the water from the bridge X. Shoot the wall under the ramp to Pentagram of Protection. You get the rockets. (4) Jump into the water from the bridge X. Shoot the wall under the ramp to Quad Damage. Walk into the slipgate to the next secret. (5) 100 health above a platform. This may kill the Shambler near the box. (6) Health and Quad Damage behind the secret door on the platform. (7) Rockets behind the bright secret door on the platform. (8) Rockets behind the bright secret door on the platform. (9) The platform with ammo and Ring of Shadows itselt. Shoot the red button behind the set of stairs with an unusually high one. The stairs will rise, leading to the platform. END Shub-Niggurath's Pit (1) Face the exit slipgate and move right until you fall onto a small path in the lava lake. Follow it to Quad Damage inside a hollow pillar. (*) When the flying star enters Shub-Niggurath, walk into the exit slipgate to win the game. You cannot exit the level in Deathmatch. "This is so in Deathmatch, exiting the map will go to the start map." Not necessarily true. DM1 Place of Two Deaths (*) 100 health behind a secret door in the narrow hall with three and one torches on the wall. DM2 Claustrophobopolis (*) Ride the lift up to a platform, and shoot a button visible from there. It opens a passage to your right, leading to a red armor. DM3 The Abandoned Base (*) A tunnel in the water leads to 100 health and a pentagram of protection. Or jump out of the window. DM4 The Bad Place (*) Jump to the super nailgun and quad damage. From the pedestal, walk to the left to prevent falling into the lava. DM5 The Cistern (*) Thunderbolt, cells and pentagram of protection on a platform accessible from the water. DM6 The Dark Zone (*) Thunderbolt, cells and ring of shadows beneath the secret door in the floor of a room with three sets of stairs and a slipgate in the centre. ^(")^